Industries · entertainment

Gaming (F2P, subscription) conversion rate benchmarks

Mobile F2P games (Royal Match, Monopoly GO), console/PC games (Xbox Game Pass, Steam), gaming subscriptions. Funnel for F2P: install → first-session completion → day-7 retention → first-purchase.

Business model
free-to-play + IAP, subscription, premium purchase
Typical ACV
$3-50 LTV F2P, $15-60 premium purchase, $10-15/mo subscription
Sales cycle
~1 days
Top traffic sources
paid-social, app-store-search, influencer

Cited benchmarks (1)

Each row links to its source study. Click a metric to open the full benchmark page for Gaming (F2P, subscription) with percentile bar and methodology.

Metricp25p50p75Source
7-Day Return Rate (derived)20.0%35.0%52.0%Mixpanel Product Benchmarks 2024 (derived for gaming)

Notes on this vertical

D7 retention is the most-benchmarked metric across gaming. For F2P: 20-35% D7 is 'good'. Payer-conversion rate (install → paying user) typically 1-5%.

Industry profile cited from AppsFlyer Gaming Benchmarks.